Computer Graphics Imagery & Creative Direction
I started in Brazil as a journalist. 3D was the hobby that took over. Built a career across some of the world's most demanding archviz studios, five and a half years at Brick Visual, one of the world's leading CGI powerhouses; extended collaborations with Mozses, a studio that defines what traditional 3D can reach. Along the way, projects for Zaha Hadid, Foster + Partners, BIG, KPF, NEOM, Gensler and Snøhetta. All of it led here: leading boutique studios, directing from the inside.
Every studio added something different, a new technique, a new skill. Every project sharpened the discipline. Today, as a multidisciplinary Creative Director, the work still begins the same way it always has: with passion.
linkedin.com/in/jozsadavid3D for me started as fun projects and became a discipline. Years directing other creatives, and doing the work myself, taught me a way of thinking that combines the technical precision of a senior artist, the visual instinct of a photographer, and a deep understanding of what demanding markets expect at their highest level.
To render is always a decision. And every decision is intentional.
End-to-end CGI: concept and sketches, modelling, lighting, rendering, post. All in all packaging for your project, from brief to final delivery.
As a consultant or embedded director. Shaping the visual outcome, framing the brief, reviewing every stage of the process, storytelling, guiding the artists and working out the project synergy with your studio style.
Ongoing partnership to align visual language across the studio or agency. Consistent standards, implemented workflows, fixing production bottlenecks and developing workflows to maintain studio assets in check with consistent deliverables.
Intensive or embedded sessions: technical pipelines, lighting logic, composition workshops, challenges, individual assessment, career path, art and photography.
Color grading, retouching, compositing and delivery preps.
Archviz aesthetics, narrative concepts, managing teams, visual storytelling in 3D. Analysis, tech discussions, side tables, industry events, studio workshops, and educational programmes.
I don’t use generative AI for authorship. Creative work should be directed, composed, and decided: technically, aesthetically and during the process. Tools support the craft, they never should replace intent.