Computer Graphics Imagery & Creative Direction
I started my professional path in Brasil as a journalist and 3d as a hobby. The hobby expanded and took over. Built a career across some of the world's most demanding Archviz studios: from five and a half years at an emerging Brick Visual, one of the world's leading CGI powerhouses, to collaborating with Mozses, a reference that elevates the overall quality of traditional 3d in the industry. All these led me to my current positions, leading smaller boutique studios like ThinkLab. All in all, I've been a bit everywhere.
Every studio added something different, a new technique, a new skill. Every project sharpened the discipline. Today, as a multidisciplinary Creative Director, the work still begins the same way it always has: with passion.
linkedin.com/in/jozsadavid3d graphics for me started as fun projects and became a discipline. Years directing other creatives or making the productions myself taught me a way of thinking that combines the technical precision of a Senior Artist with the visual instinct of a photographer and the knowledge in excellence of the markets.
To render is always a decision. And every decision is intentional.
I don't use generative AI for authorship. Creative work should be directed, composed, and decided: technically, aesthetically, in process. Tools support the craft. They never replace intent.