Computer Graphics Imagery & Creative Direction
I started in Brazil as a journalist. 3D was the hobby that took over. Built a career across some of the world's most demanding archviz studios, five and a half years at Brick Visual, one of the world's leading CGI powerhouses; extended collaborations with Mozses, a studio that defines what traditional 3D can reach. All of it led here: leading boutique studios, directing from the inside.
Every studio added something different, a new technique, a new skill. Every project sharpened the discipline. Today, as a multidisciplinary Creative Director, the work still begins the same way it always has: with passion.
linkedin.com/in/jozsadavid3D for me started as fun projects and became a discipline. Years directing other creatives, and doing the work myself, taught me a way of thinking that combines the technical precision of a senior artist, the visual instinct of a photographer, and a deep understanding of what demanding markets expect at their highest level.
To render is always a decision. And every decision is intentional.
End-to-end CGI — concept, modelling, lighting, rendering, post. All creative and technical decisions owned by Kibo, from brief to final delivery.
Consultant or embedded director. Shaping the visual outcome, framing the brief, reviewing every stage — without replacing your team.
Ongoing partnership to align visual language across a studio or agency. Consistent standards, maintained over time.
Intensive or embedded sessions: technical pipeline, lighting logic, compositional standards. Raises the ceiling, not just the floor.
Colour grading, retouching, compositing and delivery prep. The final mile — where renders become images.
Archviz aesthetics, directing CGI teams, visual storytelling in 3D. Industry events, studio workshops, and educational programmes.
I don’t use generative AI for authorship. Creative work should be directed, composed, and decided: technically, aesthetically, in process. Tools support the craft. They never replace intent.